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Charlatan

Character benefits

  • Ability scores: Dexterity, Constitution, Charisma
  • Origin feat: Skilled
  • Skill proficiencies: Deception and Sleight of Hand
  • Tool proficiency: Forgery Kit

Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.

Starting equipment

Choose A or B:

  • A: Forgery Kit, Costume, Fine Clothes, 15 GP.
  • B: 50 GP.

Suggested history

Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born.

As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.

You can alter the narrative details to fit your character.

Equipment reference

Costume · Fine Clothes · Forgery Kit

Source

Player’s Handbook (2024), supplied printing.

PDF page 176 — source PDF is not included in this player reference. · PDF page 178 — source PDF is not included in this player reference.

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