Charlatan¶
Character benefits¶
- Ability scores: Dexterity, Constitution, Charisma
- Origin feat: Skilled
- Skill proficiencies: Deception and Sleight of Hand
- Tool proficiency: Forgery Kit
Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.
Starting equipment¶
Choose A or B:
- A: Forgery Kit, Costume, Fine Clothes, 15 GP.
- B: 50 GP.
Suggested history¶
Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born.
As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.
You can alter the narrative details to fit your character.
Equipment reference¶
Costume · Fine Clothes · Forgery Kit
Source¶
Player’s Handbook (2024), supplied printing.
PDF page 176 — source PDF is not included in this player reference. · PDF page 178 — source PDF is not included in this player reference.