Game mechanics¶
Quick references for the rules behind spells, features, and character calculations.
Spellcasting and D20 mechanics¶
Weapon mastery¶
More mechanics¶
- Ability scores
- Saving throws
- Skills
- Armor class
- Speed
- Hit points
- Initiative
- Death saves
- Heroic Inspiration
- Exhaustion
- Damage resistance
- Proficiency
- Blinded
- Charmed
- Deafened
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
- Conditions
- Languages
- Currency
- Copper Piece
- Silver Piece
- Electrum Piece
- Gold Piece
- Platinum Piece
- Unarmed Strike
- Carrying capacity
- Challenge Rating (CR)
- Experience points & advancement