Conditions¶
A condition changes what a creature can do. The source of an effect determines how long it lasts and how to end it. Track overlapping sources separately. Different conditions can apply at the same time.
- Blinded
- Charmed
- Deafened
- Exhaustion
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
These references use the 2024 rules, including Grappled attack penalties and the updated Stunned condition.