Feats¶
All 75 feats from your supplied Player’s Handbook (2024): 10 Origin, 43 General, 10 Fighting Style, 12 Epic Boon.
You can take a feat only once unless its Repeatable benefit says otherwise. You must meet its prerequisites unless a feature explicitly waives them. Class features and backgrounds determine when you gain feats.
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- Ability Score Improvement
- Actor
- Alert
- Archery
- Athlete
- Blind Fighting
- Boon of Combat Prowess
- Boon of Dimensional Travel
- Boon of Energy Resistance
- Boon of Fate
- Boon of Fortitude
- Boon of Irresistible Offense
- Boon of Recovery
- Boon of Skill
- Boon of Speed
- Boon of Spell Recall
- Boon of Truesight
- Boon of the Night Spirit
- Charger
- Chef
- Crafter
- Crossbow Expert
- Crusher
- Defense
- Defensive Duelist
- Dual Wielder
- Dueling
- Durable
- Elemental Adept
- Fey-Touched
- Grappler
- Great Weapon Fighting
- Great Weapon Master
- Healer
- Heavily Armored
- Heavy Armor Master
- Inspiring Leader
- Interception
- Keen Mind
- Lightly Armored
- Lucky
- Mage Slayer
- Magic Initiate
- Martial Weapon Training
- Medium Armor Master
- Moderately Armored
- Mounted Combatant
- Musician
- Observant
- Piercer
- Poisoner
- Polearm Master
- Protection
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Shadow-Touched
- Sharpshooter
- Shield Master
- Skill Expert
- Skilled
- Skulker
- Slasher
- Speedy
- Spell Sniper
- Tavern Brawler
- Telekinetic
- Telepathic
- Thrown Weapon Fighting
- Tough
- Two-Weapon Fighting
- Unarmed Fighting
- War Caster
- Weapon Master