Topple¶
Weapon mastery property. Requires a feature that unlocks this weapon’s mastery; weapon proficiency alone is not enough.
Trigger and saving throw¶
When you hit a creature using this weapon, you can force it to make a Constitution saving throw. On a failed save, it has the Prone condition.
Topple save DC = 8 + your Proficiency Bonus + the ability modifier used for the attack roll.
For example, Proficiency Bonus +3 and attack ability modifier +4 give DC 15. Use the attack’s actual ability modifier, not automatically Strength or your spell save DC.
Limits and Prone¶
Topple does not itself state a creature size limit, require dealing damage, or impose a once-per-turn limit. Applicable immunity or a more specific rule can still matter. Each qualifying hit can offer another save.
A successful save prevents Topple from imposing Prone. A failed save does not prescribe a one-round duration: the creature follows Prone’s rules for standing, movement, and attacks. Topple itself does not deal extra damage.
Example weapons: Battleaxe, Maul, and Quarterstaff.
Workshop tracking¶
The workshop shows supported mastery information for selected, proficient weapons. Resolve targets, rolls, movement, timing and effects at the table.
All weapon masteries · weapon proficiency · basic actions.
Source: supplied Player’s Handbook (2024), chapter 6, Mastery Properties (PDF page 213; printed page 214). Paraphrased quick reference; specific rules can override these general rules.