Criminal¶
Character benefits¶
- Ability scores: Dexterity, Constitution, Intelligence
- Origin feat: Alert
- Skill proficiencies: Sleight of Hand and Stealth
- Tool proficiency: Thieves' Tools
Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.
Starting equipment¶
Choose A or B:
- A: 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP.
- B: 50 GP.
Suggested history¶
You eked out a living in dark alleyways, cutting purses or burgling shops.
Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other.
Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.
You can alter the narrative details to fit your character.
Equipment reference¶
Crowbar · Thieves' Tools · Traveler's Clothes
Source¶
Player’s Handbook (2024), supplied printing.
PDF page 176 — source PDF is not included in this player reference. · PDF page 178 — source PDF is not included in this player reference.