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Criminal

Character benefits

  • Ability scores: Dexterity, Constitution, Intelligence
  • Origin feat: Alert
  • Skill proficiencies: Sleight of Hand and Stealth
  • Tool proficiency: Thieves' Tools

Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.

Starting equipment

Choose A or B:

  • A: 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP.
  • B: 50 GP.

Suggested history

You eked out a living in dark alleyways, cutting purses or burgling shops.

Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other.

Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.

You can alter the narrative details to fit your character.

Equipment reference

Crowbar · Thieves' Tools · Traveler's Clothes

Source

Player’s Handbook (2024), supplied printing.

PDF page 176 — source PDF is not included in this player reference. · PDF page 178 — source PDF is not included in this player reference.

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