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Entertainer

Character benefits

  • Ability scores: Strength, Dexterity, Charisma
  • Origin feat: Musician
  • Skill proficiencies: Acrobatics and Performance
  • Tool proficiency: Choose one kind of Musical Instrument

Choose one of the three listed abilities to increase by 2 and a different listed ability by 1, or increase all three by 1. These increases cannot raise an ability score above 20.

Starting equipment

Choose A or B:

  • A: Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP.
  • B: 50 GP.

Suggested history

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons.

You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction.

To this day, you thrive on applause and long for the stage.

You can alter the narrative details to fit your character.

Equipment reference

Mirror · Perfume · Traveler's Clothes

Source

Player’s Handbook (2024), supplied printing.

PDF page 176 — source PDF is not included in this player reference. · PDF page 179 — source PDF is not included in this player reference.

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