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Dancing Sword

RarityVery Rare

Price for DM reference

DMG rarity value: 40,000 GP + base weapon cost.

Item / variant Rarity Purchase value Basis
Dancing Sword Very Rare 40,000 GP + base weapon cost DMG rarity value. Choose the printed equipment type: Greatsword, Longsword, Rapier, Scimitar, or Shortsword.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Weapon
  • Rarity: Very Rare

Description and use

Weapon (Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) You can take a Bonus Action to toss this magic weapon into the air.

When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself.

The weapon uses your attack roll and adds your ability modifier to damage rolls.

While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you.

As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon.

After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand.

If you have no hand free, the weapon falls to the ground in your space.

If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground.

It also ceases to hover if you grasp it or are more than 30 feet away from it.

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 251

Open the original rulebook — PDF page 251 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: Not fixed / not specified

No fixed weight specified in the supplied item reference; set the actual item weight.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.