Demon Armor¶
Price for DM reference¶
DMG rarity value: 40,000 GP + base armor/shield cost.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Demon Armor | Very Rare | 40,000 GP + base armor/shield cost | DMG rarity value. Choose the printed equipment type: Any Light, Medium, or Heavy. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Armor
- Rarity: Very Rare
Description and use¶
Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal.
In addition, the armor’s clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes.
Curse.
Once you don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic.
While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 255¶
Open the original rulebook — PDF page 255 — source PDF is not included in this player reference.
PDF page 256¶
Open the original rulebook — PDF page 256 — source PDF is not included in this player reference.
PDF page 257¶
Open the original rulebook — PDF page 257 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.