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Dynamite Stick

RarityMundane

Price for DM reference

DMG optional-equipment value: 2,000 GP.

Item / variant Rarity Purchase value Basis
Dynamite Stick Rare 2,000 GP Not normally sold. If the DM permits purchase, apply Rare-item pricing with the consumable reduction.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 75 — source PDF is not included in this player reference. · DMG 2024, PDF page 76 — source PDF is not included in this player reference. · DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Explosive
  • Rarity: Mundane

Description and use

As an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes.

Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one.

It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time.

Each stick after the first increases the damage by 1d6 (to a maximum of 10d6) and the effect’s radius by 5 feet (to a maximum of 20 feet).

It takes 1 minute to rig dynamite with a longer fuse so it explodes after a longer period of time, such as 1 minute or 10 minutes.

Weight: 1 lb.

Cost: —

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 75

Open the original rulebook — PDF page 75 — source PDF is not included in this player reference.

PDF page 76

Open the original rulebook — PDF page 76 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: 1 lb.

Listed equipment weight; quantity is one listed unit.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.