Dynamite Stick¶
Price for DM reference¶
DMG optional-equipment value: 2,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Dynamite Stick | Rare | 2,000 GP | Not normally sold. If the DM permits purchase, apply Rare-item pricing with the consumable reduction. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 75 — source PDF is not included in this player reference. · DMG 2024, PDF page 76 — source PDF is not included in this player reference. · DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Explosive
- Rarity: Mundane
Description and use¶
As an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes.
Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one.
It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time.
Each stick after the first increases the damage by 1d6 (to a maximum of 10d6) and the effect’s radius by 5 feet (to a maximum of 20 feet).
It takes 1 minute to rig dynamite with a longer fuse so it explodes after a longer period of time, such as 1 minute or 10 minutes.
Weight: 1 lb.
Cost: —
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 75¶
Open the original rulebook — PDF page 75 — source PDF is not included in this player reference.
PDF page 76¶
Open the original rulebook — PDF page 76 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: 1 lb.
Listed equipment weight; quantity is one listed unit.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.