Elixir of Health¶
Price for DM reference¶
DMG rarity value: 2,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Elixir of Health | Rare | 2,000 GP | Half rarity value for a consumable. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Potion
- Rarity: Rare
Description and use¶
Potion, Rare When you drink this potion, you are cured of all magical contagions.
In addition, the following conditions end on you: Blinded, Deafened, Paralyzed, and Poisoned.
The clear, red liquid has tiny bubbles of light in it.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 260¶
Open the original rulebook — PDF page 260 — source PDF is not included in this player reference.
All items · By type · By rarity · By source
Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Curse of Strahd¶
Original campaign references: Elixir of Health