Energy Bow¶
Price for DM reference¶
DMG rarity value: 40,000 GP + base weapon cost.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Energy Bow | Very Rare | 40,000 GP + base weapon cost | DMG rarity value. Choose the printed equipment type: Longbow or Shortbow. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Weapon
- Rarity: Very Rare
Description and use¶
Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string.
Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire.
An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target.
Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
This weapon has the following additional properties.
Arrow of Restraint.
Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it.
If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute.
As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check.
Arrow of Transport.
As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself.
The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube.
The arrow teleports the target to an unoccupied space you can see within 10 feet of you.
Energy Ladder.
As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself.
The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall.
This ladder lasts for 1 minute before disappearing.
Equipment properties: Two-Handed
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 260¶
Open the original rulebook — PDF page 260 — source PDF is not included in this player reference.
PDF page 261¶
Open the original rulebook — PDF page 261 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.