Energy Cell¶
Description and use¶
Campaign source: Icewind Dale - Rime of the Frostmaiden, original fifth-edition rules. Campaign-specific mechanics below are separate from the revised core wiki.
This campaign object or grouped equipment reference is documented in the source passages below. Preserve any stated quantity, value, curse, location, or activation condition. Decorative or historical mentions do not automatically constitute available treasure.
Campaign context¶
Selected passages from the searchable transcription. The linked PDF controls if OCR punctuation differs.
Laser Pistol. A gnome ceremorph often carries a home-built device that functions as a laser pistol (see "Firearms" in the Dungeon Master's Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is expended, the device becomes inoperable. The energy cell can't be removed without destroying the weapon.
PDF page 303 (printed 302) — source PDF is not included in this player reference.
Laser Pistol. Rules for laser pistols appear in the Dungeon Master's Guide. This weapon can fire 33 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can't be removed or recharged.
PDF page 136 (printed 135) — source PDF is not included in this player reference.
Source pages¶
PDF page 135 (printed 134) — source PDF is not included in this player reference. · PDF page 136 (printed 135) — source PDF is not included in this player reference. · PDF page 137 (printed 136) — source PDF is not included in this player reference. · PDF page 303 (printed 302) — source PDF is not included in this player reference.
Items index · By location · Treasure by location · Campaign overview
Referenced by campaign pages¶
Gnome Ceremorph · Laser Pistol · Treasure by Location
Import provenance¶
Source: Icewind Dale - Rime of the Frostmaiden (2020, supplied printing). Retained original campaign rules and page references. Imported from the campaign item record.