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Enspelled Weapon

RarityVaries

Price for DM reference

DMG rarity value: Varies — see pricing table.

Item / variant Rarity Purchase value Basis
Spell Cantrip Uncommon 400 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 1 Uncommon 400 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 2 Rare 4,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 3 Rare 4,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 4 Very Rare 40,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 5 Very Rare 40,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 6 Legendary 200,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 7 Legendary 200,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.
Spell 8 Legendary 200,000 GP + base weapon cost Use the rarity associated with the bound spell’s level.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference. · DMG 2024, PDF page 261 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Weapon
  • Rarity: Varies

Description and use

Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower.

The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic.

The weapon has 6 charges and regains 1d6 expended charges daily at dawn.

While holding the weapon, you can expend 1 charge to cast its spell.

The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following table.

Spell Level Rarity Save DC Attack Bonus
Cantrip Uncommon 13 +5
1 Uncommon 13 +5
2 Rare 13 +5
3 Rare 15 +7
4 Very Rare 15 +7
5 Very Rare 17 +9
6 Legendary 17 +9
7 Legendary 18 +10
8 Legendary 18 +10

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 261

Open the original rulebook — PDF page 261 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: Not fixed / not specified

No fixed weight specified in the supplied item reference; set the actual item weight.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.