Holy Water¶
Price for DM reference¶
Listed purchase cost: 25 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Holy Water | — | 25 GP | Listed purchase cost. Preserve the quantity/unit in the equipment description. |
Pricing sources: PHB 2024, PDF page 222 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Adventuring Gear
- Rarity: Mundane
Description and use¶
Adventuring Gear Weight: 1 lb.
Cost: 25 GP When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water.
Target one creature you can see within 20 feet of yourself.
The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus ) or take 2d8 Radiant damage if it is a Fiend or an Undead.
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 222¶
Open the original rulebook — PDF page 222 — source PDF is not included in this player reference.
PDF page 225¶
Open the original rulebook — PDF page 225 — source PDF is not included in this player reference.
PDF page 227¶
Open the original rulebook — PDF page 227 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: 1 lb.
Listed equipment weight; quantity is one listed unit.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Curse of Strahd¶
Original campaign references: Holy Water
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Holy Water