Mystery Key¶
Price for DM reference¶
DMG rarity value: 50 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Mystery Key | Common | 50 GP | Half rarity value for a consumable. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
The consumable reduction is applied to the complete item or supplied container, not once per charge, bead, or application. This is the DM’s application of the general value rule, not a separately printed price for this named item.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Wondrous Item
- Rarity: Common
Description and use¶
Wondrous Item, Common A question mark is worked into the head of this key.
The key has a 5 percent chance of unlocking any lock into which it’s inserted.
Once it unlocks something, the key disappears.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 283¶
Open the original rulebook — PDF page 283 — source PDF is not included in this player reference.
All items · By type · By rarity · By source
Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Dragon of Icespire Peak¶
Original campaign appearances and variants: Mystery Key