Oil¶
Price for DM reference¶
Listed purchase cost: 0.1 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Oil | — | 0.1 GP | Listed purchase cost. Preserve the quantity/unit in the equipment description. |
Pricing sources: PHB 2024, PDF page 219 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Adventuring Gear
- Rarity: Mundane
Description and use¶
Adventuring Gear Weight: 1 lb.
Cost: 1 SP You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
Dousing a Creature or an Object.
When you take the Attack action, you can replace one of your attacks with throwing an Oil flask.
Target one creature or object within 20 feet of yourself.
The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus ) or be covered in oil.
If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.
Dousing a Space.
You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself.
If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there.
A creature can take this damage only once per turn.
Fuel.
Oil serves as fuel for Lamps and Lanterns.
Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern.
That duration doesn’t need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 219¶
Open the original rulebook — PDF page 219 — source PDF is not included in this player reference.
PDF page 222¶
Open the original rulebook — PDF page 222 — source PDF is not included in this player reference.
PDF page 223¶
Open the original rulebook — PDF page 223 — source PDF is not included in this player reference.
PDF page 224¶
Open the original rulebook — PDF page 224 — source PDF is not included in this player reference.
PDF page 225¶
Open the original rulebook — PDF page 225 — source PDF is not included in this player reference.
PDF page 226¶
Open the original rulebook — PDF page 226 — source PDF is not included in this player reference.
PDF page 227¶
Open the original rulebook — PDF page 227 — source PDF is not included in this player reference.
PDF page 228¶
Open the original rulebook — PDF page 228 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: 1 lb.
Listed equipment weight; quantity is one listed unit.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Dragon of Icespire Peak¶
Original campaign appearances and variants: Oil
Curse of Strahd¶
Original campaign references: Oil
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Oil