Portable Hole¶
Price for DM reference¶
DMG rarity value: 4,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Portable Hole | Rare | 4,000 GP | DMG rarity value. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Wondrous Item
- Rarity: Rare
Description and use¶
Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
It unfolds into a circular sheet 6 feet in diameter.
You can take a Magic action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep.
The cylindrical space within the hole exists on a different plane of existence, so it can’t be used to create open passages.
Any creature inside an open Portable Hole can exit the hole by climbing out of it.
You can take a Magic action to close a Portable Hole by taking hold of the edges of the cloth and folding it up.
Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space.
No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can take an action to make a DC 10 Strength (Athletics) check.
On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole.
A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside.
Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane.
The gate originates where the one item was placed inside the other.
Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane.
The gate then closes.
The gate is one-way only and can’t be reopened.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 289¶
Open the original rulebook — PDF page 289 — source PDF is not included in this player reference.
PDF page 290¶
Open the original rulebook — PDF page 290 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: 0 lb.
DMG describes its weight as next to nothing; treated as negligible.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.