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Rival Coin

RarityCommon

Price for DM reference

DMG rarity value: 100 GP.

Item / variant Rarity Purchase value Basis
Rival Coin Common 100 GP DMG rarity value.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Wondrous Item
  • Rarity: Common

Description and use

Wondrous Item, Common This gold coin has a creature embossed on each side.

The two depicted creatures must be famous rivals or enemies of each other.

For example, a Rival Coin might show Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other.

One of these figures is on the “heads” side of the coin, the other on the “tails” side.

The coin has 1 charge and regains its expended charge daily at dawn.

You can take a Magic action to toss the coin, expending its charge.

Roll any die to determine whether the coin comes up heads (on an even number) or tails (on an odd number).

The roll also determines the effect: Heads.

Target one creature you can see within 60 feet of yourself.

The target makes a DC 13 Wisdom saving throw.

On a failed save, the target takes 2d4 Psychic damage and has Disadvantage on the next attack roll it makes before the end of its next turn.

On a successful save, the target takes half as much damage only.

Tails.

You take 1d4 Psychic damage.

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 299

Open the original rulebook — PDF page 299 — source PDF is not included in this player reference.

PDF page 300

Open the original rulebook — PDF page 300 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: Not fixed / not specified

No fixed weight specified in the supplied item reference; set the actual item weight.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.