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Rod of Alertness

RarityVery Rare

Price for DM reference

DMG rarity value: 40,000 GP.

Item / variant Rarity Purchase value Basis
Rod of Alertness Very Rare 40,000 GP DMG rarity value.

These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.

Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.

All item prices · Pricing rules

  • Item type: Arcane Spell Focus
  • Rarity: Very Rare

Description and use

Rod, Very Rare (Requires Attunement) This rod has the following properties.

Alertness.

While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls.

Spells.

While holding the rod, you can cast the following spells from it: Detect Evil and Good Detect Magic Detect Poison and Disease See Invisibility Protective Aura.

As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet.

While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light.

The rod’s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground.

Once used, this property can’t be used again until the next dawn.

Printed core rules

Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 302

Open the original rulebook — PDF page 302 — source PDF is not included in this player reference.

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Weight

Weight per inventory unit: Not fixed / not specified

DMG rods typically weigh 2–5 lb (PDF page 219); set the actual rod weight.

Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.