Rod of Resurrection¶
Price for DM reference¶
DMG rarity value: 200,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Rod of Resurrection | Legendary | 200,000 GP | DMG rarity value. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Arcane Spell Focus
- Rarity: Legendary
Description and use¶
Rod, Legendary (Requires Attunement) The rod has 5 charges.
While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn.
If you expend the last charge, roll 1d20.
On a 1, the rod disappears in a harmless burst of radiance.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 304¶
Open the original rulebook — PDF page 304 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
DMG rods typically weigh 2–5 lb (PDF page 219); set the actual rod weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.