Rod of Security¶
Price for DM reference¶
DMG rarity value: 40,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Rod of Security | Very Rare | 40,000 GP | DMG rarity value. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Arcane Spell Focus
- Rarity: Very Rare
Description and use¶
Rod, Very Rare While holding this rod, you can take a Magic action to activate it.
The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane.
You choose the form the demiplane takes.
It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine.
Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane’s environment can’t harm its occupants.
Everything else that can be interacted with there can exist only there.
For example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die.
Also, creatures don’t age while there, although time passes normally.
Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location.
Once used, this property can’t be used again until 10 days have passed.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 304¶
Open the original rulebook — PDF page 304 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
DMG rods typically weigh 2–5 lb (PDF page 219); set the actual rod weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.