Rope¶
Price for DM reference¶
Listed purchase cost: 1 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Rope | — | 1 GP | Listed purchase cost. Preserve the quantity/unit in the equipment description. |
Pricing sources: PHB 2024, PDF page 214 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Adventuring Gear
- Rarity: Mundane
Description and use¶
Adventuring Gear Weight: 5 lb.
Cost: 1 GP As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check.
The Rope can be burst with a successful DC 20 Strength (Athletics) check.
You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition.
If the creature’s legs are bound, the creature has the Restrained condition until it escapes.
Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 214¶
Open the original rulebook — PDF page 214 — source PDF is not included in this player reference.
PDF page 220¶
Open the original rulebook — PDF page 220 — source PDF is not included in this player reference.
PDF page 221¶
Open the original rulebook — PDF page 221 — source PDF is not included in this player reference.
PDF page 222¶
Open the original rulebook — PDF page 222 — source PDF is not included in this player reference.
PDF page 223¶
Open the original rulebook — PDF page 223 — source PDF is not included in this player reference.
PDF page 224¶
Open the original rulebook — PDF page 224 — source PDF is not included in this player reference.
PDF page 227¶
Open the original rulebook — PDF page 227 — source PDF is not included in this player reference.
All items · By type · By rarity · By source
Weight¶
Weight per inventory unit: 5 lb.
Listed equipment weight; quantity is one listed unit.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Dragon of Icespire Peak¶
Original campaign appearances and variants: Rope
Curse of Strahd¶
Original campaign references: Rope
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Rope