Rune Chamber¶
Description and use¶
Campaign source: Icewind Dale - Rime of the Frostmaiden, original fifth-edition rules. Campaign-specific mechanics below are separate from the revised core wiki.
The source passages below describe this campaign object and any special rules or conditions. A historical or decorative mention is not automatically an encounter or treasure award.
Campaign context¶
Selected passages from the searchable transcription. The linked PDF controls if OCR punctuation differs.
Dzaan instructed his simulacrum to remain in the spire and ordered Krintaas, his wight bodyguard, to watch over it. The simulacrum is keen to activate the rune chamber on the lowest level (area P16), because this room's magic can transform an illusory creature or object into a real one (within limits). The simulacrum thinks it can use the rune chamber to turn itself into a flesh-and-blood clone of Dzaan, but activating the chamber requires a life-spark, which the simulacrum does not possess. Krintaas, who also lacks a life-spark, is impatiently waiting for Dzaan to return and quash the simulacrum's efforts to test the rune chamber. Neither the simulacrum nor Krintaas is aware that the real Dzaan is dead (see "Toil and Trouble," page 62).
PDF page 146 (printed 145) — source PDF is not included in this player reference.
When the characters show up, Dzaan's simulacrum is ecstatic. Finally, some potentially helpful living creatures have arrived! The simulacrum will bargain, befriend, threaten, or do whatever else it thinks might work in order to get one or more of them to accompany it to the rune chamber. If the characters know that the real Dzaan is dead and convey that information to the simulacrum, it becomes even more determined.
PDF page 146 (printed 145) — source PDF is not included in this player reference.
Once it learns that Dzaan is dead, Krintaas does whatever it takes to make sure the simulacrum gets the lifespark it needs to activate the rune chamber.
PDF page 146 (printed 145) — source PDF is not included in this player reference.
Source pages¶
PDF page 146 (printed 145) — source PDF is not included in this player reference. · PDF page 150 (printed 149) — source PDF is not included in this player reference. · PDF page 152 (printed 151) — source PDF is not included in this player reference.
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Referenced by campaign pages¶
Import provenance¶
Source: Icewind Dale - Rime of the Frostmaiden (2020, supplied printing). Retained original campaign rules and page references. Imported from the campaign item record.