Spell Scroll¶
Price for DM reference¶
Spell-scroll value: Varies — see pricing table.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Cantrip | Common | 30 GP | Twice the PHB scribing cost (15 GP). |
| Level 1 | Common | 50 GP | Twice the PHB scribing cost (25 GP). |
| Level 2 | Uncommon | 200 GP | Twice the PHB scribing cost (100 GP). |
| Level 3 | Uncommon | 300 GP | Twice the PHB scribing cost (150 GP). |
| Level 4 | Rare | 2,000 GP | Twice the PHB scribing cost (1,000 GP). |
| Level 5 | Rare | 3,000 GP | Twice the PHB scribing cost (1,500 GP). |
| Level 6 | Very Rare | 20,000 GP | Twice the PHB scribing cost (10,000 GP). |
| Level 7 | Very Rare | 25,000 GP | Twice the PHB scribing cost (12,500 GP). |
| Level 8 | Very Rare | 30,000 GP | Twice the PHB scribing cost (15,000 GP). |
| Level 9 | Legendary | 100,000 GP | Twice the PHB scribing cost (50,000 GP). |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Do not apply the general consumable discount again. The table shows base values. If the spell consumes costly Material components, include that extra expense when applying the DMG’s double-scribing-cost rule. Nonconsumed components must be available during scribing but are not spent.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference. · PHB 2024, PDF page 232 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Scroll
- Rarity: Varies
Spell Scroll (Cantrip)¶
Scroll, Common A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus Cantrip 13 +5 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| Cantrip | 13 | +5 |
Spell Scroll (Level 1)¶
Scroll, Common A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 1 13 +5 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 1 | 13 | +5 |
Spell Scroll (Level 2)¶
Scroll, Uncommon A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 2 13 +5 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 2 | 13 | +5 |
Spell Scroll (Level 3)¶
Scroll, Uncommon A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 3 15 +7 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 3 | 15 | +7 |
Spell Scroll (Level 4)¶
Scroll, Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 4 15 +7 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 4 | 15 | +7 |
Spell Scroll (Level 5)¶
Scroll, Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 5 17 +9 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 5 | 17 | +9 |
Spell Scroll (Level 6)¶
Scroll, Very Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 6 17 +9 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 6 | 17 | +9 |
Spell Scroll (Level 7)¶
Scroll, Very Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 7 18 +10 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 7 | 18 | +10 |
Spell Scroll (Level 8)¶
Scroll, Very Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 8 18 +10 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 8 | 18 | +10 |
Spell Scroll (Level 9)¶
Scroll, Legendary A Spell Scroll bears the words of a single spell, written in a mystical cipher.
If the spell is on your spell list, you can read the scroll and cast its spell without Material components.
Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell’s normal casting time.
Once the spell is cast, the scroll crumbles to dust.
If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell.
The DC equals 10 plus the spell’s level.
On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus 9 19 +11 Copying a Scroll into a Spellbook.
A Wizard spell on a Spell Scroll can be copied into a spellbook.
When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level.
On a successful check, the spell is copied.
Whether the check succeeds or fails, the Spell Scroll is destroyed.
| Spell Level | Save DC | Attack Bonus |
|---|---|---|
| 9 | 19 | +11 |
Player’s Handbook equipment options¶
Spell Scroll (Cantrip)¶
Adventuring Gear Weight: — Cost: 30 GP A Spell Scroll (Cantrip) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is completed.
Spell Scroll (Level 1)¶
Adventuring Gear Weight: — Cost: 50 GP A Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is completed.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 308¶
Open the original rulebook — PDF page 308 — source PDF is not included in this player reference.
PDF page 309¶
Open the original rulebook — PDF page 309 — source PDF is not included in this player reference.
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 227¶
Open the original rulebook — PDF page 227 — source PDF is not included in this player reference.
All items · By type · By rarity · By source
Weight¶
Weight per inventory unit: 0 lb.
Listed as negligible (—); treated as 0 lb for this total.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.
Curse of Strahd¶
Original campaign references: Death House Library Spell Scrolls · Spell Scroll · Spell Scroll of Bless · Spell Scroll of Cone of Cold · Spell Scroll of Fireball · Spell Scroll of Heroes' Feast · Spell Scroll of Lightning Bolt · Spell Scroll of Magic Circle · Spell Scroll of Magic Weapon · Spell Scroll of Major Image · Spell Scroll of Mass Cure Wounds · Spell Scroll of Moonbeam · Spell Scroll of Protection from Poison · Spell Scroll of Raise Dead · Spell Scroll of Remove Curse · Spell Scroll of Revivify · Spell Scroll of Spiritual Weapon · Spell Scroll of Wall of Fire
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Spell Scroll