Tentacle Rod¶
Price for DM reference¶
DMG rarity value: 4,000 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Tentacle Rod | Rare | 4,000 GP | DMG rarity value. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
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- Item type: Arcane Spell Focus
- Rarity: Rare
Description and use¶
Rod, Rare (Requires Attunement) This rod ends in three rubbery tentacles.
While holding the rod, you can take a Magic action to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of yourself.
For each tentacle, make a melee attack roll with a +9 bonus.
A tentacle deals 1d6 Psychic damage on a hit.
If you hit the same target with all three tentacles, the target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition until you have the Incapacitated condition, until you take a Bonus Action to release the target, or until the target is no longer within 15 feet of you.
While Restrained in this way, the target takes 3d6 Psychic damage at the start of each of its turns.
At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 319¶
Open the original rulebook — PDF page 319 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
DMG rods typically weigh 2–5 lb (PDF page 219); set the actual rod weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.