Treasure Chests¶
Description and use¶
Campaign source: Icewind Dale - Rime of the Frostmaiden, original fifth-edition rules. Campaign-specific mechanics below are separate from the revised core wiki.
This campaign object or grouped equipment reference is documented in the source passages below. Preserve any stated quantity, value, curse, location, or activation condition. Decorative or historical mentions do not automatically constitute available treasure.
Campaign context¶
Selected passages from the searchable transcription. The linked PDF controls if OCR punctuation differs.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest's charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn't contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
PDF page 315 (printed 314) — source PDF is not included in this player reference.
Source pages¶
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Items index · By location · Treasure by location · Campaign overview
Referenced by campaign pages¶
Auntie Pillage · Auntie Pinch · Auntie Plunder
Import provenance¶
Source: Icewind Dale - Rime of the Frostmaiden (2020, supplied printing). Retained original campaign rules and page references. Imported from the campaign item record.