Wand of Conducting¶
Price for DM reference¶
DMG rarity value: 100 GP.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Wand of Conducting | Common | 100 GP | DMG rarity value. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Arcane Spell Focus
- Rarity: Common
Description and use¶
Wand, Common This wand has 3 charges.
While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around.
The music can be heard out to 120 feet and ends when you stop waving the wand.
Regaining Charges.
The wand regains all expended charges daily at dawn.
If you expend the wand’s last charge, roll 1d20.
On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 322¶
Open the original rulebook — PDF page 322 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.