Weapon of Warning¶
Price for DM reference¶
DMG rarity value: 400 GP + base weapon cost.
| Item / variant | Rarity | Purchase value | Basis |
|---|---|---|---|
| Weapon of Warning | Uncommon | 400 GP + base weapon cost | DMG rarity value. Choose the printed equipment type: Any Simple or Martial. |
These are book-based values for setting a purchase price when the item is available, not a promise that a merchant stocks it. Availability and negotiated payment remain the DM’s decision.
Pricing sources: DMG 2024, PDF page 220 — source PDF is not included in this player reference.
All item prices · Pricing rules
- Item type: Weapon
- Rarity: Uncommon
Description and use¶
Weapon (Any Simple or Martial), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm.
The weapon magically awakens each subject who is sleeping naturally when combat begins.
This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness.
Each subject has Advantage on its Initiative rolls.
Printed core rules¶
Source page references in your supplied Dungeon Master's Guide (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 327¶
Open the original rulebook — PDF page 327 — source PDF is not included in this player reference.
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Weight¶
Weight per inventory unit: Not fixed / not specified
No fixed weight specified in the supplied item reference; set the actual item weight.
Counts multiply by inventory quantity. Ammunition quantities count individual pieces; other bundle entries and complete packs use the printed bundle weight. Do not add the same contents separately when using a complete equipment pack. See Carrying capacity for character limits.