Skip to content

Allosaurus

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Beast (Dinosaur)

Combat statistics

  • Armor Class: 13
  • Hit Points: 51 (6d10 + 18)
  • Speed: Walk 60 ft.
  • Initiative: +1 (11)
  • Challenge: 2 (450 XP)
  • Skills: Perception +5
  • Senses: Passive perception 15
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 19 (+4) +4
DEX 13 (+1) +1
CON 17 (+3) +3
INT 2 (-4) -4
WIS 12 (+1) +1
CHA 5 (-3) -3

Revised rules text

Actions

Bite. Melee Attack Roll: +6, reach 5 ft.

Hit: 15 (2d10 + 4) Piercing damage.

Claws. Melee Attack Roll: +6, reach 5 ft.

Hit: 8 (1d8 + 4) Slashing damage.

If the target is a Large or smaller creature and the allosaurus moved 30+ feet straight toward it immediately before the hit, the target has the Prone condition, and the allosaurus can make one Bite attack against it.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 351

Open the original rulebook — PDF page 351 — source PDF is not included in this player reference.

Printed book page: 348.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

All monsters · By CR · By type · By readiness