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Baboon

Challenge0

Rules source: Monster Manual (2025) · CR: 0 · Type: Beast

Combat statistics

  • Armor Class: 12
  • Hit Points: 3 (1d6)
  • Speed: Walk 30 ft., Climb 30 ft.
  • Initiative: +2 (12)
  • Challenge: 0 (10 XP)
  • Senses: Passive perception 11
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 8 (-1) -1
DEX 14 (+2) +2
CON 11 (+0) +0
INT 4 (-3) -3
WIS 12 (+1) +1
CHA 6 (-2) -2

Revised rules text

Traits

Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft.

Hit: 1 (1d4 − 1) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 352

Open the original rulebook — PDF page 352 — source PDF is not included in this player reference.

Printed book page: 349.

Referenced in the wiki

Items: Bag of Tricks

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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