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Bandit

Challenge1/8

Rules source: Monster Manual (2025) · CR: 1/8 · Type: Humanoid

Combat statistics

  • Armor Class: 12
  • Hit Points: 11 (2d8 + 2)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 1/8 (25 XP)
  • Senses: Passive perception 10
  • Languages: Common, Thieves’ Cant
  • Gear: Leather Armor, Light Crossbow, Scimitar
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 11 (+0) +0
DEX 12 (+1) +1
CON 12 (+1) +1
INT 10 (+0) +0
WIS 10 (+0) +0
CHA 10 (+0) +0

Revised rules text

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft.

Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft.

Hit: 5 (1d8 + 1) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 30

Open the original rulebook — PDF page 30 — source PDF is not included in this player reference.

Printed book page: 27.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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