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Berserker

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Humanoid

Combat statistics

  • Armor Class: 13
  • Hit Points: 67 (9d8 + 27)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 2 (450 XP)
  • Senses: Passive perception 10
  • Languages: Common
  • Gear: Greataxe, Hide Armor
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 16 (+3) +3
DEX 12 (+1) +1
CON 17 (+3) +3
INT 9 (-1) -1
WIS 11 (+0) +0
CHA 9 (-1) -1

Revised rules text

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft.

Hit: 9 (1d12 + 3) Slashing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 40

Open the original rulebook — PDF page 40 — source PDF is not included in this player reference.

Printed book page: 37.

Referenced in the wiki

Items: Deck of Illusions · Horn of Valhalla

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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