Blood Hawk¶
Rules source: Monster Manual (2025) · CR: 1/8 · Type: Beast
Combat statistics¶
- Armor Class: 12
- Hit Points: 7 (2d6)
- Speed: Walk 10 ft., Fly 60 ft.
- Initiative: +2 (12)
- Challenge: 1/8 (25 XP)
- Skills: Perception +6
- Senses: Passive perception 16
- Languages: None
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 6 (-2) | -2 |
| DEX | 14 (+2) | +2 |
| CON | 10 (+0) | +0 |
| INT | 3 (-4) | -4 |
| WIS | 14 (+2) | +2 |
| CHA | 5 (-3) | -3 |
Revised rules text¶
Traits¶
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions¶
Beak. Melee Attack Roll: +4, reach 5 ft.
Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 353¶
Open the original rulebook — PDF page 353 — source PDF is not included in this player reference.
Printed book page: 350.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
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