Boar¶
Rules source: Monster Manual (2025) · CR: 1/4 · Type: Beast
Combat statistics¶
- Armor Class: 11
- Hit Points: 13 (2d8 + 4)
- Speed: Walk 40 ft.
- Initiative: +0 (10)
- Challenge: 1/4 (50 XP)
- Senses: Passive perception 9
- Languages: None
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 13 (+1) | +1 |
| DEX | 11 (+0) | +0 |
| CON | 14 (+2) | +2 |
| INT | 2 (-4) | -4 |
| WIS | 9 (-1) | -1 |
| CHA | 5 (-3) | -3 |
Revised rules text¶
Traits¶
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions¶
Gore. Melee Attack Roll: +3, reach 5 ft.
Hit: 4 (1d6 + 1) Piercing damage.
If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 353¶
Open the original rulebook — PDF page 353 — source PDF is not included in this player reference.
Printed book page: 350.
Referenced in the wiki¶
Items: Bag of Tricks
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- Player's Handbook (2024) — original reference dataset
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
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Dragon of Icespire Peak¶
Original campaign appearances and variants: Boar