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Cloaker

Challenge8

Rules source: Monster Manual (2025) · CR: 8 · Type: Aberration

Combat statistics

  • Armor Class: 14
  • Hit Points: 91 (14d10 + 14)
  • Speed: Walk 10 ft., Fly 40 ft.
  • Initiative: +5 (15)
  • Challenge: 8 (3,900 XP)
  • Skills: Stealth +5
  • Senses: Darkvision 120 ft., Passive perception 12
  • Languages: Deep Speech, Undercommon
  • Immunities: Frightened
  • Proficiency Bonus: +3
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: Frightened
Ability Score (modifier) Saving throw
STR 17 (+3) +3
DEX 15 (+2) +2
CON 12 (+1) +1
INT 13 (+1) +1
WIS 14 (+2) +2
CHA 7 (-2) -2

Revised rules text

Traits

Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack. The cloaker makes one Attach attack and two Tail attacks.

Attach. Melee Attack Roll: +6, reach 5 ft.

Hit: 13 (3d6 + 3) Piercing damage.

If the target is a Large or smaller creature, the cloaker attaches to it.

While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other targets.

In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.

The cloaker can detach itself by spending 5 feet of movement.

The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Tail. Melee Attack Roll: +6, reach 10 ft.

Hit: 8 (1d10 + 3) Slashing damage.

Bonus actions

Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker.

Failure: The target has the Frightened condition until the end of the cloaker’s next turn.

Success: The target is immune to this cloaker’s Moan for the next 24 hours.

Phantasms (Recharges after a short or long rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability.

The spell ends early if the cloaker starts or ends its turn in Bright Light.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 76

Open the original rulebook — PDF page 76 — source PDF is not included in this player reference.

Printed book page: 73.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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