Crab¶
Challenge0
Rules source: Monster Manual (2025) · CR: 0 · Type: Beast
Combat statistics¶
- Armor Class: 11
- Hit Points: 3 (1d4 + 1)
- Speed: Walk 20 ft., Swim 20 ft.
- Initiative: +0 (10)
- Challenge: 0 (10 XP)
- Skills: Stealth +2
- Senses: Blindsight 30 ft., Passive perception 9
- Languages: None
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 6 (-2) | -2 |
| DEX | 11 (+0) | +0 |
| CON | 12 (+1) | +1 |
| INT | 1 (-5) | -5 |
| WIS | 8 (-1) | -1 |
| CHA | 2 (-4) | -4 |
Revised rules text¶
Traits¶
Amphibious. The crab can breathe air and water.
Actions¶
Claw. Melee Attack Roll: +2, reach 5 ft.
Hit: 1 Bludgeoning damage.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 354¶
Open the original rulebook — PDF page 354 — source PDF is not included in this player reference.
Printed book page: 351.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- Player's Handbook (2024) — original reference dataset
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
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Curse of Strahd¶
Original campaign references: Crab