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Crocodile

Challenge1/2

Rules source: Monster Manual (2025) · CR: 1/2 · Type: Beast

Combat statistics

  • Armor Class: 12
  • Hit Points: 13 (2d10 + 2)
  • Speed: Walk 20 ft., Swim 30 ft.
  • Initiative: +0 (10)
  • Challenge: 1/2 (100 XP)
  • Skills: Stealth +2
  • Senses: Passive perception 10
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 15 (+2) +2
DEX 10 (+0) +0
CON 13 (+1) +3
INT 2 (-4) -4
WIS 10 (+0) +0
CHA 5 (-3) -3

Revised rules text

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.

Hit: 6 (1d8 + 2) Piercing damage.

If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

While Grappled, the target has the Restrained condition.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 355

Open the original rulebook — PDF page 355 — source PDF is not included in this player reference.

Printed book page: 352.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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