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Cultist

Challenge1/8

Rules source: Monster Manual (2025) · CR: 1/8 · Type: Humanoid

Combat statistics

  • Armor Class: 12
  • Hit Points: 9 (2d8)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 1/8 (25 XP)
  • Skills: Deception +2, Religion +2
  • Senses: Passive perception 10
  • Languages: Common
  • Gear: Leather Armor, Sickle
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 11 (+0) +0
DEX 12 (+1) +1
CON 10 (+0) +0
INT 10 (+0) +0
WIS 11 (+0) +2
CHA 10 (+0) +0

Revised rules text

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft.

Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 87

Open the original rulebook — PDF page 87 — source PDF is not included in this player reference.

Printed book page: 84.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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