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Dretch

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Fiend (Demon)

Combat statistics

  • Armor Class: 11
  • Hit Points: 18 (4d6 + 4)
  • Speed: Walk 20 ft.
  • Initiative: +0 (10)
  • Challenge: 1/4 (50 XP)
  • Senses: Darkvision 60 ft., Passive perception 9
  • Languages: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Damage resistances: cold, fire, lightning
  • Immunities: Poison; Poisoned
  • Proficiency Bonus: +2
  • Damage vulnerabilities: None listed
  • Damage immunities: poison
  • Condition immunities: Poisoned
Ability Score (modifier) Saving throw
STR 12 (+1) +1
DEX 11 (+0) +0
CON 12 (+1) +1
INT 5 (-3) -3
WIS 8 (-1) -1
CHA 3 (-4) -4

Revised rules text

Actions

Rend. Melee Attack Roll: +3, reach 5 ft.

Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch.

Failure: The target has the Poisoned condition until the end of its next turn.

While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 107

Open the original rulebook — PDF page 107 — source PDF is not included in this player reference.

Printed book page: 104.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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Curse of Strahd

Original campaign references: Dretch