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Druid

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Humanoid (Druid)

Combat statistics

  • Armor Class: 13
  • Hit Points: 44 (8d8 + 8)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 2 (450 XP)
  • Skills: Medicine +5, Nature +3, Perception +5
  • Senses: Passive perception 15
  • Languages: Common, Druidic, Sylvan
  • Gear: Studded Leather Armor
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 10 (+0) +0
DEX 12 (+1) +1
CON 13 (+1) +1
INT 12 (+1) +1
WIS 16 (+3) +3
CHA 11 (+0) +0

Revised rules text

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft.

Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft.

Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 109

Open the original rulebook — PDF page 109 — source PDF is not included in this player reference.

Printed book page: 106.

Referenced in the wiki

Items: Deck of Illusions

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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