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Elephant

Challenge4

Rules source: Monster Manual (2025) · CR: 4 · Type: Beast

Combat statistics

  • Armor Class: 12
  • Hit Points: 76 (8d12 + 24)
  • Speed: Walk 40 ft.
  • Initiative: −1 (9)
  • Challenge: 4 (1,100 XP)
  • Senses: Passive perception 10
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 22 (+6) +6
DEX 9 (-1) -1
CON 17 (+3) +3
INT 3 (-4) -4
WIS 11 (+0) +0
CHA 6 (-2) -2

Revised rules text

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft.

Hit: 15 (2d8 + 6) Piercing damage.

If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition.

Failure: 17 (2d10 + 6) Bludgeoning damage.

Success: Half damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 356

Open the original rulebook — PDF page 356 — source PDF is not included in this player reference.

Printed book page: 353.

Referenced in the wiki

Items: Figurine of Wondrous Power · Hat of Many Spells · Wand of Wonder

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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