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Elk

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Beast

Combat statistics

  • Armor Class: 10
  • Hit Points: 11 (2d10)
  • Speed: Walk 50 ft.
  • Initiative: +0 (10)
  • Challenge: 1/4 (50 XP)
  • Skills: Perception +2
  • Senses: Darkvision 60 ft., Passive perception 12
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 16 (+3) +3
DEX 10 (+0) +0
CON 11 (+0) +0
INT 2 (-4) -4
WIS 10 (+0) +0
CHA 6 (-2) -2

Revised rules text

Actions

Ram. Melee Attack Roll: +5, reach 5 ft.

Hit: 6 (1d6 + 3) Bludgeoning damage.

If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 356

Open the original rulebook — PDF page 356 — source PDF is not included in this player reference.

Printed book page: 353.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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