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Flumph

Challenge1/8

Rules source: Monster Manual (2025) · CR: 1/8 · Type: Aberration

Combat statistics

  • Armor Class: 12
  • Hit Points: 7 (2d6)
  • Speed: 5 ft., Fly 30 ft. (hover)
  • Initiative: +2 (12)
  • Saving Throws: Str -2, Dex +2, Con +0, Int +2, Wis +2, Cha +0
  • Skills: Arcana 4, History 4, Religion 4
  • Senses: Darkvision 60 ft., passive Perception 12
  • Languages: Understands Undercommon but can't speak; telepathy 60 ft.
  • Challenge: 1/8 (25 XP)
Ability Score (modifier) Saving throw
STR 6 (-2) -2
DEX 15 (+2) +2
CON 10 (+0) +0
INT 14 (+2) +2
WIS 14 (+2) +2
CHA 11 (+0) +0

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 125

Open the original rulebook — PDF page 125 — source PDF is not included in this player reference.

Printed book page: 122.

Referenced in the wiki

Subclasses: Wild Magic Sorcery

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)

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Original campaign references: Flumph