Flumph¶
Challenge1/8
Rules source: Monster Manual (2025) · CR: 1/8 · Type: Aberration
Combat statistics¶
- Armor Class: 12
- Hit Points: 7 (2d6)
- Speed: 5 ft., Fly 30 ft. (hover)
- Initiative: +2 (12)
- Saving Throws: Str -2, Dex +2, Con +0, Int +2, Wis +2, Cha +0
- Skills: Arcana 4, History 4, Religion 4
- Senses: Darkvision 60 ft., passive Perception 12
- Languages: Understands Undercommon but can't speak; telepathy 60 ft.
- Challenge: 1/8 (25 XP)
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 6 (-2) | -2 |
| DEX | 15 (+2) | +2 |
| CON | 10 (+0) | +0 |
| INT | 14 (+2) | +2 |
| WIS | 14 (+2) | +2 |
| CHA | 11 (+0) | +0 |
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 125¶
Open the original rulebook — PDF page 125 — source PDF is not included in this player reference.
Printed book page: 122.
Referenced in the wiki¶
Subclasses: Wild Magic Sorcery
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
All monsters · By CR · By type · By readiness
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Flumph