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Gargoyle

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Elemental

Combat statistics

  • Armor Class: 15
  • Hit Points: 67 (9d8 + 27)
  • Speed: Walk 30 ft., Fly 60 ft.
  • Initiative: +2 (12)
  • Challenge: 2 (450 XP)
  • Skills: Stealth +4
  • Senses: Darkvision 60 ft., Passive perception 10
  • Languages: Primordial (Terran)
  • Immunities: Poison; Exhaustion, Petrified, Poisoned
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: poison
  • Condition immunities: Exhaustion, Petrified, Poisoned
Ability Score (modifier) Saving throw
STR 15 (+2) +2
DEX 11 (+0) +0
CON 16 (+3) +3
INT 6 (-2) -2
WIS 11 (+0) +0
CHA 7 (-2) -2

Revised rules text

Traits

Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Multiattack. The gargoyle makes two Claw attacks.

Claw. Melee Attack Roll: +4, reach 5 ft.

Hit: 7 (2d4 + 2) Slashing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 131

Open the original rulebook — PDF page 131 — source PDF is not included in this player reference.

Printed book page: 128.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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