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Giant Lizard

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Beast

Combat statistics

  • Armor Class: 12
  • Hit Points: 19 (3d10 + 3)
  • Speed: Walk 40 ft., Climb 40 ft.
  • Initiative: +1 (11)
  • Challenge: 1/4 (50 XP)
  • Senses: Darkvision 60 ft., Passive perception 10
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 15 (+2) +2
DEX 12 (+1) +3
CON 13 (+1) +1
INT 2 (-4) -4
WIS 10 (+0) +0
CHA 5 (-3) -3

Revised rules text

Traits

Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.

Hit: 6 (1d8 + 2) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 361

Open the original rulebook — PDF page 361 — source PDF is not included in this player reference.

Printed book page: 358.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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Original campaign references: Giant Lizard