Skip to content

Grell

Challenge3

Rules source: Monster Manual (2025) · CR: 3 · Type: Aberration

Combat statistics

  • Armor Class: 12
  • Hit Points: 55 (10d8 + 10)
  • Speed: 10 ft., Fly 30 ft. (hover)
  • Initiative: +6 (16)
  • Saving Throws: Str +2, Dex +2, Con +1, Int +1, Wis +0, Cha -1
  • Skills: Perception 4, Stealth 6
  • Damage Immunities: Lightning
  • Condition Immunities: Blinded, Prone
  • Senses: Blindsight 60 ft., passive Perception 14
  • Languages: Deep Speech
  • Challenge: 3 (700 XP)
Ability Score (modifier) Saving throw
STR 15 (+2) +2
DEX 14 (+2) +2
CON 13 (+1) +1
INT 12 (+1) +1
WIS 11 (+0) +0
CHA 9 (-1) -1

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 160

Open the original rulebook — PDF page 160 — source PDF is not included in this player reference.

Printed book page: 157.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)

All monsters · By CR · By type · By readiness

Icewind Dale - Rime of the Frostmaiden

Original campaign references: Grell