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Grick

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Aberration

Combat statistics

  • Armor Class: 14
  • Hit Points: 54 (12d8)
  • Speed: Walk 30 ft., Climb 30 ft.
  • Initiative: +2 (12)
  • Challenge: 2 (450 XP)
  • Skills: Stealth +4
  • Senses: Darkvision 60 ft., Passive perception 12
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 14 (+2) +2
DEX 14 (+2) +2
CON 11 (+0) +0
INT 3 (-4) -4
WIS 14 (+2) +2
CHA 5 (-3) -3

Revised rules text

Actions

Multiattack. The grick makes one Beak attack and one Tentacles attack.

Beak. Melee Attack Roll: +4, reach 5 ft.

Hit: 9 (2d6 + 2) Piercing damage.

Tentacles. Melee Attack Roll: +4, reach 5 ft.

Hit: 7 (1d10 + 2) Slashing damage.

If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 161

Open the original rulebook — PDF page 161 — source PDF is not included in this player reference.

Printed book page: 158.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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