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Griffon

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Monstrosity

Combat statistics

  • Armor Class: 12
  • Hit Points: 59 (7d10 + 21)
  • Speed: Walk 30 ft., Fly 80 ft.
  • Initiative: +2 (12)
  • Challenge: 2 (450 XP)
  • Skills: Perception +5
  • Senses: Darkvision 60 ft., Passive perception 15
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 18 (+4) +4
DEX 15 (+2) +2
CON 16 (+3) +3
INT 2 (-4) -4
WIS 13 (+1) +1
CHA 8 (-1) -1

Revised rules text

Actions

Multiattack. The griffon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft.

Hit: 8 (1d8 + 4) Piercing damage.

If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from both of the griffon’s front claws.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 162

Open the original rulebook — PDF page 162 — source PDF is not included in this player reference.

Printed book page: 159.

Referenced in the wiki

Items: Figurine of Wondrous Power

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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