Lemure¶
Rules source: Monster Manual (2025) · CR: 0 · Type: Fiend (Devil)
Combat statistics¶
- Armor Class: 9
- Hit Points: 9 (2d8)
- Speed: Walk 20 ft.
- Initiative: −3 (7)
- Challenge: 0 (10 XP)
- Senses: Darkvision 120 ft. (unimpeded by magical darkness), Passive perception 10
- Languages: Understands Infernal but can’t speak
- Damage resistances: cold
- Immunities: Fire, Poison; Charmed, Frightened, Poisoned
- Proficiency Bonus: +2
- Damage vulnerabilities: None listed
- Damage immunities: fire, poison
- Condition immunities: Charmed, Frightened, Poisoned
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 10 (+0) | +0 |
| DEX | 5 (-3) | -3 |
| CON | 11 (+0) | +0 |
| INT | 1 (-5) | -5 |
| WIS | 11 (+0) | +0 |
| CHA | 3 (-4) | -4 |
Revised rules text¶
Traits¶
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions¶
Vile Slime. Melee Attack Roll: +2, reach 5 ft.
Hit: 2 (1d4) Poison damage.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 197¶
Open the original rulebook — PDF page 197 — source PDF is not included in this player reference.
Printed book page: 194.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
All monsters · By CR · By type · By readiness